An Asymmetric Board Game of Adventure and War for 2 to 4 Players.
Root is a beautifully illustrated and deeply strategic board game where you battle for control of a vast wilderness. In it, the nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. This conquest has forced the forest’s many creatures to band together as the Woodland Alliance, while the proud, squabbling Eyrie Dynasty seeks to reclaim their ancient birthright. Meanwhile, the mysterious Vagabonds wander the dangerous paths, playing all sides for their own gain. This conflict creates a dynamic and narrative-driven tabletop experience where each player’s actions directly shape the fate of the forest.
Designed as a landmark in asymmetric gameplay, Root gives each faction unique capabilities, resources, and paths to victory. The Marquise de Cat focuses on engine-building and logistics, constructing buildings to expand their rule. The Eyrie Dynasty must carefully enact decrees to muster their forces, balancing expansion with the risk of internal collapse. The insurgent Woodland Alliance grows slowly from sympathy and revolt, culminating in a powerful late-game presence. The lone Vagabond explores, completes quests, and influences the conflict as a wild card.
This asymmetry ensures unparalleled interaction and replayability, as no two games develop the same way. Players use a common deck of gorgeous, multi-use cards to craft items, fund actions, and score points. Root is acclaimed for its rich strategic depth, evolving narrative, and high-quality components. Perfect for strategy enthusiasts seeking a game where diplomacy, clever tactics, and adaptive play are key to claiming victory and taking root in the woodland.


